home *** CD-ROM | disk | FTP | other *** search
-
-
- >
-
- > Well hopefully by now you see it, why not just take the RayCasting
- > idea and apply it to these games, by turning the code on it's side so
- > it draws horizontal lines instead of vertical ones, eg. cielings and
- > floors instead of walls, get it? the #'s become platforms, we can use the
- > same jump, fall, run, ect. routines as our platform games do, (this fall I
- > wrote what I think was a pretty tight and generic piece of code for this
-
- This sounds like THE idea to me! I like it very much. I haven't seen this
- done on Amiga yet. Why not show off AMOS a little and do it here? It would
- get the public responce we would like. Much better than another Doom/Quake
- clone. But can we work together? That part still makes me want to do a
- small game.
-
-
- Unfortuneatley I don't have a copy of Amos on my machine right
- > now, I jsut bought a new A3000 and my Amos disks are stended back home :(
- > Actually I know Piracy has been a big issue on the list lately so please
- > nobody take this wrong, but is Amos 1.3 PD? I know it was given away w/
- > alot of magazines but was it officially made PD?
-
- No, it is still not PD. Just thought I would tell you nicely. :-)
- You might think about finding AMOS Pro though. I just got it myself, and
- most people here SEEM to have pro. Also, when I upgraded to my 3000, the
- 1.35 compiler failed. The pro compiler works.
-
- Schitso
-
- Reason #467848 to use Amiga:
- 8MB Amiga - Uses extra RAM as disk space
- 32MB PC - Uses extra disk space as RAM
-
-
-